Andrew Thrall
Programmer
About Me
Introduced to programing at the age of 12, it quickly became a major part of my life. While I started out using the simple language GML (Game Maker Language), I grew a deep interest in not programming in general. As I grew more interest in programming and computers, I started to branch out into more sophisticated languages. Starting with C# using XNA I developed a few small games for windows, including a sudoku application using graphics and music a friend Mordi created for me.
Flash forward a couple years, and I begun working on a rather large project with my good friend Joshua Brookover. Since we both had started programming with Game Maker and wanted to branch out, we decided to create an OpenGL game engine designed to make game development in C++ quick and easy. This engine, which we named eGDK, improved our C/C++ skills immensely. While this project did get quite powerful (Screenshot) we ultimately decided to rewrite it with our new knowledge of C/C++ and as well increase the power of it.
As of today, I am currently attending Washington State University in Tri-Cities for a bachelors degree in Computer Science. This is currently my first year, and am finding it most enjoyable.
Programming skills:
- About 3-4 years of experience with C, C++, and C#.
- Experience using: OpenGL, WinAPI, .NET, XNA.
- Fundamental knowledge of: Python, PHP, and Java.